Free Game Resources:
The Lost Dungeons of Tonisborg for D&D 5th Edition PDF:
A companion game module to use with The Lost Dungeons of Tonisborg using Dungeons & Dragons 5th Edition (5E) rules. Includes fully-adapted dungeon keys for all 10 levels, plus NPC and Monster Adendums. Adaptation by Robert Whelton.
Download

Tonisborg Player's Supplement PDF:
An excerpt from The Lost Dungeons of Tonisborg book containing all the rules needed for character building and spells (useful if you're using the version of RPG rules included in the book).
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Tonisborg Maps for VTTs
Unlabeled Tonisborg Dungeon maps in PDF and JPEG formats.
Download PDF Download JPEGs (Zip file)

DM's Packet for Into the Wild Blue Yonder
DM maps and player handouts from Into the Wild Blue Yonder: A Journey Through Blackmoor’s Dark Realm. Note: Only download if you intend on refereeing the module - contains information that will spoil the adventure for players!

Blackmoor Town Map from 1983
Drawn by Ken Fletcher after Dave Arneson's own map from 1971 or 1972. During the 1980s, Arneson briefly ran his own game company, Adventure Games. Of the many games produced by Adventure Games was a fantasy RPG system titled Adventures in Fantasy. Co-authored by Arneson and Richard Snider, the game saw little success despite it being a game by the coauthor of Dungeons & Dragons.
This rendering was for a planned updated version of Blackmoor for use with Adventures in Fantasy that was never published. More on this map, and more documents like this can be found in our book, Blackmoor Foundations.
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Hallway Encounters: A Zenopus Dungeon Variant
Zenopus Dungeon was published in 1977 and doesn’t include all the elements of a creepy dungeon. Because of the game’s size, it likely left out many details. It was designed as a simple learning adventure, so it doesn’t have the complicated gameplay found in most homebrewed dungeons. The author, Holmes, was known for being a clever and tricky game referee.
As a game referee, you might want to make the experience more interesting by adding some challenging situations. Here are some guidelines I created you can use with Zenopus or your own dungeon designs. You don’t have to follow everything in the original dungeon or use all my suggestions. Treat these as starting points that you can customize to fit your style. This free PDF is a companion to "Easy Ways to Make Dungeons More Exciting" from our YouTube channel, The Informal Game.
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Griff’s Super Simple Dungeon Encounter Reactions
A streamlined system for handling NPC and monster encounters in D&D, OSR-type RPG's, and other tabletop role-playing games, focusing on "Reaction Rolls" to determine how encounters unfold. It is a simplified, modified version of a classic method, adaptable to various game systems, particularly for dungeon or underworld settings.
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This system encourages dynamic and varied encounters. It’s designed to quickly determine whether an encounter leads to combat, negotiation, or avoidance, leaving room for referees to adapt or create variants. This free PDF is a companion to "Super Simple NPC Reactions for Dungeons & Dragons" from our YouTube channel, The Informal Game.
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